B188.8.131.52 All input devices support Microsoft DirectInput® and work simultaneously
B5.4.5 Input/Game - FAQs
B184.108.40.206 Current game port FAQs
B220.127.116.11 Game pad requirements for systems [Clarification]
If a game pad or joystick is included in a system, it should be implemented using USB. It is not required to include any such devices on a system.
Note: No devices that use legacy or proprietary ports can be included in a system.
FAQ Date: October 7, 1998
B5.4.R Input/Game - Future Requirements
Announcement of additional future requirements will be published at http://www.microsoft.com/winlogo/hardware/input/.
All general requirements in B1.0 are included by reference.
All bus-specific requirements in B2.0 are included by reference.
All general input requirements in B5.1, B5.2, and B5.3 are included by reference.
B5.5.1 Keyboard/Video/Mouse - Windows Compatibility
B18.104.22.168 Windows XP/Windows 2000: "Human Input Devices" in the Windows DDK
B22.214.171.124 Windows 98/Me: Follow the Windows DDK if HID device
B126.96.36.199 Windows compatibility and implementation notes
B5.5.2 Keyboard/Video/Mouse - Industry Standards
B5.5.3 Keyboard/Video/Mouse – Quality
B188.8.131.52 SEE B184.108.40.206
B220.127.116.11 - B18.104.22.168 SEE B22.214.171.124
B126.96.36.199 Pass WHQL tests
Windows XP: See “Keyboard-Video-Mouse Switch ” in HCT documentation.
B5.5.4 Keyboard/Video/Mouse - Windows Experience
Design Guideline References: PC 2001 System Design Guide, Chapter 7, "Input Devices"
B188.8.131.52 Cascading switch boxes
B184.108.40.206 On-screen display for switching between machines
B220.127.116.11 Ability to switch between machines using a keyboard