Mesh Select (Yuzani belgilash), Poly Select (Poligonlami bel-
gilash), Patch Select (Patchlami belgilash), Spline Select (Splaynlami
belgilash), Volume Select (Xajmh belgilash), FFD Select (Mustaqil
shakl deformatsiyasi orqali belgilash), Select By Channel (Kanallar
orqali belgilash) turlari mavjud. Patch/Spline Editing (Patch va splayn
lami taxrirlash) kategoriyasida quyidagi modefikatorlar mavjud:
Edit Patch (Patchlami taxrirlash), Edit Spline (Splaynlami tax
rirlash), Cross Section (Ko‘ndalang kesim), Surface (Sirt),
Delete Patch
(Patchni o'chirish), Delete Spline (Splaynni o‘chirish), Lathe (Aylanish
sirti), Normalize Spline (Splaynni normallashtirish), Fillet/Chamfer
(Yumaloqlash/Faska), Trim/Extend (Kesish/Uzaytirish), Renderable
Spline Modifer (Splaynlami ko‘rsatish modefikatori), Sweep (Shablon)
kabilar mavjud. Menyuning Mesh Editing (Sirtlami taxrirlash)
kategoriyasida to‘rsimon obyektlami taxrirlashga mo‘ljallangan
modi-
fikatorlar mavjud. Ulardan Cap Holes (Teshikni yopish), Delete Mesh
(Sirtni o ‘chirish), Edit Mesh (Sirtni taxrirlash), Edit Normals (Nor-
mallami tahrirlash), Edit Poly (Poligonlami taxrirlash), Extrude ( 0 ‘s-
tirish), Face Extrude (Yuzani o‘stirish), MultiRes (Ko‘plik yechimi),
Normal Modifier (Normallar modefikatori), Optimize (Optimizatsiya),
Smooth (Silliqlash), STL Check (STL-test), Symmetry (Simmetriya),
Tessellate (Bo‘lish), Vertex Paint (Uchlami bo‘yash),
Vertex Weld
(Uchlami qo‘shish).
Menyuning Conversion (Almashtirish) kategoriyasida Turn to
Mesh (Yuza sirtiga aylantirish), Turn to Patch (Patch yuza sirtiga aylan-
tirish), Turn to Poly (Poligon yuza sirtiga aylantirish) kabilar. Men
yuning Animation (Animatsiya) qismida esa obyektlami animatsiya qi
lish va ulami taxrirlashga doir 16 modifikator kiritilgan.
Ulardan Skin
(Obolochka), Morpher (Morfmg), Flex (egiluvchanlik), Melt (Oqish),
Patch Deform (Patch bo‘yicha deformatsiya), Path Deform (Yo‘nalish
bo‘yicha deformatsiya), Surf Deform (Sirt bo‘yicha deformatsiya). Un
dan tashqari menyuda Cloth (Mato) va Garment Maker (Kiyimlami
loyihalash) va Hair and Fur (Soch va mo‘yna) kabi modefikatorlar o ‘rin
olgan. UV Coordinates (UV-koordinatlar) qismida esa proyeksion koor
dinatalar bilan ishlashga mo‘ljallangan modefikatorlar mavjud. Men
yuning davomi Cache Tools (Kesh qurollari) bandi bilan davom etib,
ularga quyidagi modefikatorlami qo'shish mumkin: Point Cache (Kesh
nuqtasi), Point Cache (WSM) (Kesh nuqtasi (WSM). Menyuning Sub
division Surfaces (Sirt yuzasini bo‘lish) qismida
sirt yuza poligonlarini
80
ko‘paytirish, ulaming ko‘rinishini silliqlashga moijallangan mode-
fikatorlar o‘rin olgan: TurboSmooth (Tez silliqlash), MeshSmooth (Те-
kislangan sirt), HSDS Modifier (HSDS-modifikator). Menyuning
davomini Free Form Deformers (Ixtiyoriy deformatsiya) modefikatorlari
davom ettiradi. FFD 2X2X2 (Ixtiyoriy deformatsiya 2X2X2), FFD
3X3X3 (Ixtiyoriy deformatsiya 3X3X3), FFD 4X4X4 (Ixtiyoriy defor
matsiya 4X4X4), FFD Box (Ixtiyoriy deformatsiya konteyneri (to‘rt-
burchakli), FFD Cylinder (Ixtiyoriy deformatsiya konteyneri (silindrli).
Menyuning davomida obyektlaming shaklini o‘zgartirish
va ular-
ning animatsiyasida islilatiladigan 22 modefikator mavjud. Ular para-
metrik deformatsiyalar - Parametric
Deformers deb atalib, quyidagilami
tashkil etadi. Bend (egish), Taper (Uchlash), Twist (Burash), Noise
(Shovqin), Stretch (Cho‘zish), Squeeze (Bosish), Push (Shishirish),
Relax (Bo‘shashtirish), Ripple (Mavj), Wave (Toiqin), Skew (Qiyshay-
tirish), Slice (Kesish), Shell (Chig‘anoq), Spherify (Sharsifatlik),
Affect
Region (M aium doiraga ta‘sir etish), Lattice (Panjara), Mirror (Aks
ettirish), Displace (Siljitish), XForm (Qayta tuzish), Preserve (Saqlash),
Substitute ( 0 ‘rin almashtirish) va Physique (Tana tuzilishi) kabilar.
Menyuning Surface (Sirt) bandida Material (Material), Material By Ele
ment (element bo‘yicha material), Disp Approx (Siljish approksi-
matsiyasi) va Displace Mesh (WSM) (Sirtning siljishi (WSM) kabilar.
Menyuning keyingi qismi NURBS Editing (NURBS-obyektlami tax-
rirlash)ga moijallangan. Ular Surface Select (Sirtni belgilash), Surf
Deform (Sirt deformatsiyasi) va Disp Approx (Siljish approksimatsiyasi)
lardir. Menyuni ikki banddagi modefikatorlar yopadi.
Ular Radiosity
(Diffuz aks ettirish) bandidagi Subdivide (WSM) (Parchalash (WSM))
Subdivide (Parchalash) va Cameras (Kameralar) dagi Camera Correc
tion (Kameralami to‘g ‘irlash) lar bilan yakunlanadi.