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The Middle East and Africa grew by more than 30% year on yearBog'liq white paper ld-1 Reja Algaritm haqida tushuncha. Algaritm kutubxonasi. Sonli his, 25, ижтимоий псих Акрамова К., Yo\'ldashev Doniyorbek individual loyha, Nematov Bobur Yer kadastri, Nematov Bobur Metall, M u n d a r I j a (1), 1111LAB AKTIVLANGAN KO\'MIR, Илмий рахбар иш хаққи бланкаси, real 1-mustaqil ish, 1 registrlarThe Middle East and Africa grew by more than 30% year on year
In terms of revenue by business model, in-game purchases remain the dominant business
model and are becoming increasingly popular, accounting for 74 percent of revenue in 2020
and 77 percent in 2023. In terms of region, the revenue from the Pan Pacific region reached
84.3 billion yuan, accounting for 48%, which will increase by 17.5% year on year; North
America came in second with revenue of $44.7 billion, accounting for 26%, up 21.4% from a
year earlier. The Middle East and Africa and Latin America have a relatively small revenue of
just over 6 billion, but they have a good development prospect, with a year-on-year growth
rate of over 30% in the Middle East and Africa
Japan and South Korea ranked third and fourth respectively
China and the United States, the world's two largest gaming markets, are estimated to
account for 49 percent of total global revenue, with China bringing in $44 billion and the
United States bringing in $41.3 billion. In addition, since China's 637 million players are
much larger than the 190 million in the US, the average pay-to-play rate is relatively low.
Japan and South Korea rank third and fourth, respectively, with estimated revenues of
$19.5 billion and $7.1 billion
The total value of the global games market will continue to grow
With the continuous growth of global game players, the total output value of the global
game market will also continue to grow. Whoever can occupy the top of the game
industry will have a global range of valuable users
The global gaming market is set to grow rapidly
The value of the game industry, the number of game users, game developers, operators
and promoters is bound to rise rapidly. Key metrics such as the growth rate of game users,
retention rate, and the baseline rate at which people are willing to pay for a game are also
growing rapidly as the game industry grows. In 2021, the global gaming market will be
worth more than $250 billion. Virtual goods, advertising and guided spending will
continue to be the major revenue generators in the global gaming market. Virtual goods
consumption is forecast to grow the fastest, with a compound annual growth rate of
about 15.2 percent. Of those, 33% spend once a month and 25% spend once a week. With
the advent of 5G era, more new types of mobile terminal games with new IP will surely
attract more global players. With the rise of meta-universe NFT model, blockchain, digital
currency and games will collide with new sparks, especially games under the concept of
meta-universe
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