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  • Product Definition Files
  • Configuring a New Product In this document

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    Configuring a New Product

    In this document

    Detailed Instructions

    The steps below describe how to configure makefiles for new mobile devices and products running Android.

    1. Create a company directory in //vendor/.

    mkdir vendor/

    1. Create a products directory beneath the company directory you created in step 1.

    mkdir vendor//products/

    1. Create a product-specific makefile, called vendor//products/.mk, that includes at least the following code:

    2. $(call inherit-product, $(SRC_TARGET_DIR)/product/generic.mk)

    3. #

    4. # Overrides

    5. PRODUCT_NAME :=


    1. Additional product-specific variables can be added to this Product Definition file.

    2. In the products directory, create an AndroidProducts.mk file that point to (and is responsible for finding) the individual product make files.

    3. #

    4. # This file should set PRODUCT_MAKEFILES to a list of product makefiles

    5. # to expose to the build system. LOCAL_DIR will already be set to

    6. # the directory containing this file.

    7. #

    8. # This file may not rely on the value of any variable other than

    9. # LOCAL_DIR; do not use any conditionals, and do not look up the

    10. # value of any variable that isn't set in this file or in a file that

    11. # it includes.

    12. #


    $(LOCAL_DIR)/first_product_name.mk \

    1. Create a board-specific directory beneath your company directory that matches the PRODUCT_DEVICE variable referenced in the product-specific make file above. This will include a make file that gets accessed by any product using this board.

    mkdir vendor//

    1. Create a BoardConfig.mk file in the directory created in the previous step (vendor//).

    2. # These definitions override the defaults in config/config.make for

    3. #

    4. # TARGET_NO_BOOTLOADER := false

    5. # TARGET_HARDWARE_3D := false

    6. #


    1. If you wish to modify system properties, create a system.prop file in your directory(vendor//).

    2. # system.prop for

    3. # This overrides settings in the products/generic/system.prop file

    4. #

    5. # rild.libpath=/system/lib/libreference-ril.so

    # rild.libargs=-d /dev/ttyS0

    1. Add a pointer to .mk within products/AndroidProducts.mk.


    3. $(LOCAL_DIR)/first_product_name.mk \


    1. An Android.mk file must be included in vendor// with at least the following code:

    2. # make file for new hardware from

    3. #

    4. LOCAL_PATH := $(call my-dir)

    5. #

    6. # this is here to use the pre-built kernel

    7. ifeq ($(TARGET_PREBUILT_KERNEL),)


    9. endif

    10. #

    11. file := $(INSTALLED_KERNEL_TARGET)

    12. ALL_PREBUILT += $(file)

    13. $(file): $(TARGET_PREBUILT_KERNEL) | $(ACP)

    14. $(transform-prebuilt-to-target)

    15. #

    16. # no boot loader, so we don't need any of that stuff..

    17. #

    18. LOCAL_PATH := vendor//

    19. #

    20. include $(CLEAR_VARS)

    21. #

    22. # include more board specific stuff here? Such as Audio parameters.


    1. To create a second product for the same board, create a second product-specific make file called vendor/company_name/products/.mk that includes:

    2. $(call inherit-product, $(SRC_TARGET_DIR)/product/generic.mk)

    3. #

    4. # Overrides

    5. PRODUCT_NAME :=


    By now, you should have two new products, called and associated with . To verify that a product is properly configured (, for example), execute the following:

    . build/envsetup.sh

    make PRODUCT--user

    You should find new build binaries located in /out/target/product/.

    New Product File Tree

    The file tree below illustrates what your own system should look like after completing the steps above.

        • Android.mk

        • product_config.mk

        • system.prop

      • products

        • AndroidProducts.mk

        • .mk

        • .mk

    Product Definition Files

    Product-specific variables are defined in product definition files. A product definition file can inherit from other product definition files, thus reducing the need to copy and simplifying maintenance.

    Variables maintained in a product definition files include:





    End-user-visible name for the overall product. Appears in the "About the phone" info.


    End-user-visible name for the end product


    A space-separated list of two-letter language code, two-letter country code pairs that describe several settings for the user, such as the UI language and time, date and currency formatting. The first locale listed in PRODUCT_LOCALES is is used if the locale has never been set before.

    en_GB de_DE es_ES fr_CA


    Lists the APKs to install.

    Calendar Contacts


    Name of the industrial design



    Name of the manufacturer



    The brand (e.g., carrier) the software is customized for, if any


    List of property assignments in the format "key=value"


    List of words like source_path:destination_path. The file at the source path should be copied to the destination path when building this product. The rules for the copy steps are defined in config/Makefile


    List of OTA public keys for the product


    Indicate which policy this product should use


    Indicate whether to use default resources or add any product specific overlays



    HTML file containing the contributors to the project.


    list of space-separated words for a given product

    The snippet below illustrates a typical product definition file.

    $(call inherit-product, build/target/product/generic.mk)


    PRODUCT_NAME := MyDevice


    PRODUCT_BRAND := acme_us

    PRODUCT_LOCALES := en_GB es_ES fr_FR

    PRODUCT_PACKAGE_OVERLAYS := vendor/acme/overlay

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    Configuring a New Product In this document

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