FOYDALANILGAN ADABIYOTLAR:
1.
“Computer Graphics Through OpenGL: From Theory to Experiments” -
Sumanta Guha.
2.
“OpenGL SuperBible: Comprehensive Tutorial and Reference”
- Graham
Sellers, Richard S. Wright Jr., Nicholas Haemel.
3.
“Introduction to Computer Graphics and the Vulkan API» - Kenwright,
Ken.
O‘ZBEKISTONDA
FANLARARO
INNOVATSIYALAR
VA
28-
SON
ILMIY
TADQIQOTLAR
JURNALI
20.03.2024
4.
“Ray Tracing from the Ground Up” - Kevin Suffern.
5.
“Graphics Shaders: Theory and Practice” - Mike Bailey, Steve Cunningham.
6.
“Fundamentals of Computer Graphic” - Peter Shirley, Steve Marschner.
7.
“GPU Pro» series - Edited by Wolfgang Engel.
8.
“Computer Graphics: A Programming Approach” - Steven Harrington.
9.
“Mathematics for 3D Game Programming and Computer Graphics”
- Eric
Lengyel.
10.
“Advanced Graphics Programming Using OpenGL”
- Tom McReynolds,
David Blythe.
11.
“OpenGL Insights” - Edited by
Patrick Cozzi, Christophe Riccio.
12.
“Game Engine Architecture” - Jason Gregory.
13.
“Learning Modern 3D Graphics Programming” - Jason L. McKesson.
14.
“Practical Rendering and Computation with Direct3D 11”
- Jason Zink,
Matt Pettineo, Jack Hoxley.
15.
“Procedural Generation in Game Design” - Tanya X. Short, Tarn Adams.