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1-mavzu. Kompyuter grafikasi haqida tushunchaBog'liq 1-mavzu (2)
1-mavzu. Kompyuter grafikasi haqida tushuncha.
Reja:
1.
Kompyuter grafikasining ahamiyati.
2.
Kompyuter grafikasi turlari.
3.
Grafik muharrirlar.
Tayanch tushunchalar:
Kompyuter grafikasi,
kompyuter grafikasi turlari,
rastrli, vektorli va
fraktal grafika, rang modellari.
Kompyuter grafikasining ahamiyati.
Kompyuter grafikasi bilan ishlash - shaxsiy Kompyuterlardan foydalanishning yangi
yo‘nalishlardan biridir. Har bir korxonada tobora gazeta va jurnallarda reklama eolonlari berish
yoki shunchaki reklama varaqalari chiqarish zarurati paydo bo‘lmoqda. Yirik firmalar bunday
ishlarni maxsus reklama agentliklari yoki dizaynerlik byurosiga buyurtma beradilar. Kichik
firmalar esa ichki imkoniyatlar va maxsus dasturiy vositalarga tayanadilar.
Hech qaysi zamonaviy mulptimedia dasturi Kompyuter grafikasisiz bo‘lmaydi.
Ommaviy foydalanish uchun dasturlar yaratuvchi dasturchi mutaxassislarning 90% gacha ish vaqti
grafika bilan ishlashga ketadi. Redaktsiya va nashriyotda asosiy mehnat sarfini grafik dasturlar
bilan badiiy va bezash ishlari tashkil etadi.
Grafik dasturlarning keng foydalanishga ehtiyoj Internetning rivojlanishi, eng avvalo
millionlab alohida «sahifa»larni yagona to‘rga birlashtiruvchi WWW xizmati bilan boliq ravishda
sezilarli darajada oshdi.
Grafik bezaklarsiz sahifalar keng raqobatchilar doirasida ajralib turish va jamoatchilik
eotiborini o‘ziga tortish imkoniyatiga ega emas.
Zamonaviy grafik dasturiy vositalar nafaqat professional rassom va dizaynerning
foydalanishi uchun qulay qorollar bilan taominlash, balki zarur kasbiy tayyorgarlikka va badiiy
ijod qobiliyatiga ega bo‘lmaganlarning ham sermahsul ishlashiga muhit yaratishga mo‘ljallab
ishlab chiqilmoqda.
1
Computer learning environments pose particularly exciting and demanding situations for
visual communication. The range and diversity of visualization that computers offer are
unprecedented. The last 10 years have demonstrated marked increases in sophistication in the
graphics produced and displayed on computers. The success of desktop microcomputer systems
integrating graphical user interfaces (GUIs), such as the Macintosh computer, can be largely
attributed to the dramatic rethinking of how people should interact with computers. The principal
reason to highlight the computer in the design and development of instructional graphics is the
computer's increasing range, versatility, and flexibility of graphic design. There is almost no
graphic design need that the computer cannot serve. In addition, the design of computer graphics
is no longer limited to delivery on computer platforms. The unprecedented spread of desktop
publishing is a prime example of the computer as a design and production tool, though the delivery
platform is paper.
Many believe the Macintosh computer survived and flourished (unlike its predecessor, the
Lisa) because it carved its niche in desktop publishing. (Some suggest it invented it.)
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