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Indonesian Journal of Electrical Engineering and Computer ScienceBog'liq 3D face creation via 2D images within blender virt7.
CONCLUSION
Building a 3D model of faces within the Blinder virtual environment (VE) using Keen Tools Face
builder requires several 2D images of a specific character. These pictures should be non- blurring with high
sharpness and accuracy. This is a major problem, that 3D face model designers may encounter using these
tools, especially that the human eye cannot achieve this distinction with high accuracy because the
photographer may be amateur or unprofessional. After that built data set for 2D images of different blurring a
(four types of blurry) and sharpness, and give the data set a random index number. Supposed it was a group
of pictures taken from an individual utilizing a computerized camera. In this paper proposed using the
Laplacian Filter algorithm with OpenCV applications using the Python programming language, to get rid of
2D images with blurring and the survival of images with high sharpness, which achieved high and real results
in isolating and neglecting blurry images and the use of high sharpness images in building models for 3D
faces. Performing engineering operations on faces in the selected 2D images using a wireframe panel with
pins, a 3D face model was produced.
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