• Journal homepage
  • Article Info ABSTRACT Article history
  • Indonesian Journal of Electrical Engineering and Computer Science




    Download 0,6 Mb.
    Pdf ko'rish
    bet1/7
    Sana11.01.2024
    Hajmi0,6 Mb.
    #134768
      1   2   3   4   5   6   7
    Bog'liq
    3D face creation via 2D images within blender virt



    Indonesian Journal of Electrical Engineering and Computer Science 
    Vol. 21, No. 1, January 2021, pp. 457~464 
    ISSN: 2502-4752, DOI: 10.11591/ijeecs.v21.i1. pp457-464 
     457 
    Journal homepage: http://ijeecs.iaescore.com 
    3D face creation via 2D images within blender virtual 
    environment 
    Ali Salim Rasheed, Rasool Hasan Finjan, Ahmed Abdulsahib Hashim, Mustafa Murtdha Al-Saeedi 
    Department of Media Technology Engineering, College of Engineering, University of Information Technology and 
    Communications, Baghdad, Iraq 
    Article Info 
    ABSTRACT
    Article history: 
    Received May 22, 2020 
    Revised Jul 25, 2020 
    Accepted Aug 14, 2020 
    Animation and virtual reality movie-making technologies are still witnessing 
    significant progress to this day. Building and stimulating virtual characters 
    inside these applications is a goal. Build a 3D face via using some special 
    tools inside the virtual world is the most important part of identifying a 3D 
    animation. Keen Tools Face Builder add-on for Blender. Interested in 
    creating a 3D face of a famous figure, artist or the general public by adopting 
    several 2D images added to the virtual blinder software environment. The 
    main problem facing these tools is that they deal with high-resolution and 
    sharpness pictures because some images that contain blurring, the result is to 
    build a 3D face model that contains design distortions and non- clearly. in 
    this proposed paper, build a data set for 2D pictures of a specific character 
    (actor), at a resolution of 1920 x 1080 pixels. These images were caught by 
    the camera, different in sharpness and blurring (four types of blurry). Using 
    the “Laplacian Filter algorithm” and OpenCV Library with Python language, 
    to isolate blurry from sharpness 2D images. Sharpness images used to build a 
    3D face model that gave real and similar results to the character in the 
    pictures.
    Keywords: 
    Blender 
    Laplacian filter 
    Python 
    Virtual environment 
    Virtual reality 
    This is an open access article under the 
    CC BY-SA
     license. 
     

    Download 0,6 Mb.
      1   2   3   4   5   6   7




    Download 0,6 Mb.
    Pdf ko'rish

    Bosh sahifa
    Aloqalar

        Bosh sahifa



    Indonesian Journal of Electrical Engineering and Computer Science

    Download 0,6 Mb.
    Pdf ko'rish