Bog'liq 3D face creation via 2D images within blender virt
4. SHARPNESS IMAGES EXTRACTION Image pattern recognition depended on Feature extraction that is not an easy way [24]. After
applying the Laplacian filter algorithm using the OpenCV with Python languages. Blurry images are
separated from sharpening, high-resolution (1920 x 1080 pixel) images to be ready to use in the process of
building the 3D face of a character within the Blinder virtual environment (VE) using Keen Tools Face
builder.
5. 3D FACE CREATION Virtual reality (VR) is a computer-based interactive stimulation technology that attracts a specific
virtual environment (VE) used for design and simulation purposes [25]. Add seven 2D images with different
expressions and perspectives to Keen tools Face builder within Blender software for 3D human face build
steps implementation, as shown in Figure 6.
These seven photos will be geometrically prepared and fit on the 3D human face model. Each of
these images that were previously added to Blinder is sequentially selected. Each time choosing a particular
2D image, wireframe panel will show up in blue. Using the pins provided by these tools, the wireframe panel
will be adjusted and fixed to the boundaries and features of the different faces. Where these pins play a major
role in the process of determining the facial features of the 3d face of character, as shown in Figure 7.
ISSN: 2502-4752
Indonesian J Elec Eng & Comp Sci, Vol. 21, No. 1, January 2021 : 457 - 464
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Figure 6. Add 2D images to keen tools face builder within blender software
Figure 7. Wireframe panel to adjust on the 2D face
6. OBJECT RENDERING Making renderable 3D models from actual objects in the real world is a problem and a big challenge
[26]. A 3D object rendering can be enhanced which is performed using a pipeline concept. These engineering
adjustments of the wireframe panel on the faces in the seven different images are the expressions and angles
of a particular character using pins, which is one of the main features available in this tool, which requires
trying more than once to increase skills and mastery. In the Render stage, the result is translated to the 3D
face. The model of the 3D face caused by the Render is a group of pixels affected by the engineering
calculations in the computer graphic as well as the degrees of illumination and shading [27]. This model can
be used to produce videos, animation, and virtual reality (VR) applications, as shown in Figure 8.
Figure 8. 3d face model after render stage
Indonesian J Elec Eng & Comp Sci
ISSN: 2502-4752
3D face creation via 2D images within blender virtual environment (Ali Salim Rasheed) 463