Indonesian Journal of Electrical Engineering and Computer Science




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3D face creation via 2D images within blender virt

Corresponding Author: 
Ali Salim Rasheed 
Department of Media Technology Engineering 
College of Engineering 
University of Information Technology and Communications 
Baghdad, Iraq 
Email: ali.rasheed@uoitc.edu.iq 
1. 
INTRODUCTION 
The fast advancement in virtual reality (VR) systems requires the provision in virtual reality (VR) 
systems requires the provision of a high-definition 3D environment that simulates the real world and provides 
users of these systems high interaction and immersion performance [1]. Virtual reality systems (VR) is at 
present popular technology utilized in various areas such as video games, cinema, medical, military training [2]. 
Blender is a 3D virtual environment (VE) and powerful open-source software for made 3D graphic animations 
and cinema movies. The most important features of this software, it performed on engineering transformations 
for animation, Shading, Lighting, Rendering, production of digital films and 3D video game [3].
Blender has added, over time impressive touches in the Digital Cinema and animation movies 
industry. These films have achieved great success on social media networking and also in cinemas through 
millions of views, follow-up and win international awards. These movies have aroused the interest of 
animation developers and those interested in this field. “Spring” is the latest short film produced by Blender 
Animation Studio.



ISSN: 2502-4752 
Indonesian J Elec Eng & Comp Sci, Vol. 21, No. 1, January 2021 : 457 - 464 
458 
Blinder is very compatible with virtual reality (VR) technologies. As its virtual 3D viewport 
environment and its tools, as shown in Figure 1. Provide a large space in the manufacture of virtual worlds as 
well as the creation of characters, 3D faces are a reflection of real people present in our real world. the main 
aim to design a virtual environment(VE), its interconnect the virtual world to the real by using artificial 
inelegance or IoT technologies [4]. virtual environment(VE) empowering designers to virtually implement 
the thoughts and afterward view it in a real-world, then enable the designers to display their 3D visualizations 
on a 2D pc screen [5]. The basic approach to making these applications (Blender) is having a virtual 
environment (VE) designed with specific programming languages (python) simulated with 3D animation 
toolbox [6]. 
Figure 1. Blender virtual 3d viewport environment, general tools 
Blinder Software is an integrated work environment that converts designers' ideas into virtual 
models programmable by programmers [7]. Building a 3D model like faces inside the virtual environment 
(VE) requires a certain effort. What's more, this exertion is predictable according to the methods used in the 
software [8].
In this paper, the goal will be building the 3D model of the human face in the 3D virtual 
environment (VE) of Blinder Software via 2D images of celebrities, artists, or the public. These faces 
consider are the main part of creating virtual characters to be used in the animation movies industry or virtual 
reality (VR) simulation systems. This duty is done through the use of Keen Tools Face Builder to building 
3D models of human faces and heads using a couple of photographs. The main aim creation of the 3D face 
from several of 2D photos. is used should be high resolution, non- blurring and high sharpness. In order to 
obtain highly sharp images that give advanced results during the use of these tools, we suggested using 
OpenCV applications, Python language with “Laplacian operator”. 
The technological advancement of digital cameras provides high quality captured images with very 
big data [9]. But the problem is still in the user, it may be unprofessional or not experienced in taking pictures 
and therefore we get high-resolution images but they contain blur and incorrect angle of photography. The 
human eyes cannot accurately distinguish image blurring as well as the degree of clarity through the use of 
digital cameras. It is the main problem we face when 3D faces create within Blender software by using of 
Keen Tools Face Builder. 
Since the official website of Keen Tools Face Builder said (With Face Builder you don't need to be 
an experienced 3D modeler to create a quality 3D model with clean topology). but At the same time, the 
official website did not mention that the image should be high-definition, blur-free, sharp, and with a frame 
size of 1920 x 1080 pixels, what's more, these prerequisites are hard to accomplish by novices or the 
individuals who don't have an exact computerized camera. It is a real problem that was encountered while 
designing a 3D face inside Blinder software by using Keen Tools face builder. And we, in the paper, will 
work to solve this problem programmatically by using OpenCV technologies, “Laplacian filter” with Python 
language.


Indonesian J Elec Eng & Comp Sci
ISSN: 2502-4752 
 
3D face creation via 2D images within blender virtual environment (Ali Salim Rasheed) 
459 

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