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Iteratsion usullar: Nyuton(Urinmalar) va vatarlar usuli
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Sana | 14.05.2024 | Hajmi | 457,13 Kb. | | #233495 |
Bog'liq Algoritm2
O‘ZBEKISTON RESPUBLIKASI
RAQAMLI TEXNOLOGIYALAR
VAZIRLIGI
MUHAMMAD AL-XOZAZMIY NOMIDAGI TOSHKENT
AXBOROT TEXNOLOGIYALARI UNIVERSITETI
Amaliy ish
Mavzu: Iteratsion usullar: Nyuton(Urinmalar) va vatarlar usuli.
Bajardi: CAL003-1- guruh talabasi:
AMIROV JAHONGIR
Tekshirdi: Axmedov Oybek
TOSHKENT 2024
Iteratsion usullar: Nyuton(Urinmalar) va vatarlar usuli.
4-Variant
Vatarlar usuli uchun dastur kodi:
#include
#include
using namespace std;
double F(double x) {
return x-cos(x);
}
double F1(double x) {
return 1+sin(x);
}
double F2(double x) {
return cos(x);
}
int main() {
double a, b, x1, x2, eps;
cout << "a=";
cin >> a ;
cout << "b=";
cin>> b;
cout << "aniqlikni kiriting eps=";
cin >> eps;
if (F1(a) * F2(b) > 0) {
x1 = a;
} else {
goto label2;
}
label1:
x2 = x1 - F(x1) * (b - x1) / (F(b) - F(x1));
if (abs(x2 - x1) > eps) {
x1 = x2;
goto label1;
} else {
goto label3;
}
label2:
if (F1(a) * F2(b) < 0) {
x1 = b;
}
label4:
x2 = x1 - F(x1) * (x1 - a) / (F(x1) - F(a));
if (abs(x2 - x1) > eps) {
x1 = x2;
goto label4;
}
label3:
cout << "tenglama yechimi= " << x1 <<
endl;
return 0;}
Natija:_[a,b]=[4,6]_oldim.____Urinmalar_usuli_uchun_dastur_kodi'>Natija:
[a,b]=[4,6] oldim.
Urinmalar usuli uchun dastur kodi:
#include
#include
using namespace std;
double F(double x) {
return x-cos(x);
}
double F1(double x) {
return 1+sin(x);
}
double F2(double x) {
return cos(x);
}
int main() {
double a, b, x1, x2, eps;
cout << "a=";
cin >> a;
cout << "b=";
cin >> b;
cout << "aniqlikni kiriting eps=";
cin >> eps;
if (F1(a) * F2(a) > 0) {
x1 = b;
} else {
goto label2;
}
label1:
x2 = x1 - F(x1) / F1(x1);
if (abs(x2 - x1) > eps) {
x1 = x2;
goto label1;
} else {
goto label3;
}
label2:
if (F1(a) * F2(a) < 0) {
x1 = a;
}
label4:
x2 = x1 - F(x1) / F1(x1);
if (abs(x2 - x1) > eps) {
x1 = x2;
goto label4;
}
label3:
cout << "tenglama yechimi= " << x1 <<
endl;
return 0;
}
[a,b]=[4.6] oldim.
Natija:___Urinmalar_usuli_uchun_dastur_kodi'>Natija:
Ikkinchi funksiya.
Vatarlar usuli uchun dastur kodi:
#include
#include
using namespace std;
double F(double x) {
return x*x*x+3*x-1;
}
double F1(double x) {
return 3*x*x+3;
}
double F2(double x) {
return 6*x;
}
int main() {
double a, b, x1, x2, eps;
cout << "a=";
cin >> a ;
cout << "b=";
cin>> b;
cout << "aniqlikni kiriting eps=";
cin >> eps;
if (F1(a) * F2(b) > 0) {
x1 = a;
} else {
goto label2;
}
label1:
x2 = x1 - F(x1) * (b - x1) / (F(b) - F(x1));
if (abs(x2 - x1) > eps) {
x1 = x2;
goto label1;
} else {
goto label3;
}
label2:
if (F1(a) * F2(b) < 0) {
x1 = b;
}
label4:
x2 = x1 - F(x1) * (x1 - a) / (F(x1) - F(a));
if (abs(x2 - x1) > eps) {
x1 = x2;
goto label4;
}
label3:
cout << "tenglama yechimi= " << x1 <<
endl;
return 0;}
[a,b]=[3,4] oldim.
Natija:
Urinmalar usuli uchun dastur kodi:
#include
#include
using namespace std;
double F(double x) {
return x*x*x+3*x-1;
}
double F1(double x) {
return 3*x*x+3;
}
double F2(double x) {
return 6*x;
}
int main() {
double a, b, x1, x2, eps;
cout << "a=";
cin >> a;
cout << "b=";
cin >> b;
cout << "aniqlikni kiriting eps=";
cin >> eps;
if (F1(a) * F2(a) > 0) {
x1 = b;
} else {
goto label2;
}
label1:
x2 = x1 - F(x1) / F1(x1);
if (abs(x2 - x1) > eps) {
x1 = x2;
goto label1;
} else {
goto label3;
}
label2:
if (F1(a) * F2(a) < 0) {
x1 = a;
}
label4:
x2 = x1 - F(x1) / F1(x1);
if (abs(x2 - x1) > eps) {
x1 = x2;
goto label4;
}
label3:
cout << "tenglama yechimi= " << x1 <<
endl;
return 0;
}
[a,b]=[3,4] oldim.
Natija:
Xulosa.
Urinmalar va vatarlar usulida yechimlarni olishda bir qancha vaqtlar yuzaga keldi. Bulardan urinmalar usuli tez va aniq qiymatda ishlashini kurdim. Urinmalar usuli vatarlarga qaraganda nisbatan tez ishlar ekan.
Shu jumladan bu usullarni dastur natijasida kurishimiz mumkin.
Vatarlar usuli 1-funksiya
Urinmalar usuli 1-funksiya
Vatarlar usuli 2-funksiya
Urinmalar usuli 2-funksiya
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