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A1.4 General System - Windows Experience
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bet | 69/250 | Sana | 21.03.2017 | Hajmi | 1,03 Mb. | | #428 |
A1.4 General System - Windows Experience
Design Guideline References:
OnNow and ACPI implementation notes - http://www.microsoft.com/hwdev/onnow/PC 2001 System Design Guide, Chapter 3, "PC System" -
Hardware Design Guide 3.0 for Windows 2000 Server, Chapter 2 -
A1.4.1 Upgrade scenarios with minimal user interference
[WL-8]
Windows 98 > Windows XP/Windows 2000; Windows NT 4.0 > Windows XP/Windows 2000.
A1.4.2 x86-based client: System and all components correctly implement power management
[SYS-0003, 0004; SDG3-if implemented]
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ACPI firmware and hardware; ACPI-based power switch; USB controller that can wake the system; Fast POST; minimal start-up display; system appears "off" in any sleep state. [SYS-0003, 0004; SDG3:9, SDG3:10; SDG3:11; see FAQs A1.5.14 and A1.5.21]
If a single-button design is used, it must be the user’s primary switch interface and must be a power button as defined in ACPI 1.0b.
If a two-button design is used, the sleep button must be the user’s primary switch interface and be easily distinguishable from the power button.
[SYS-0003.3; SDG3:10.3]
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System ensures optimal user experience for suspend and hibernate, including correct BIOS support for the supported sleep states plus a Fast POST implementation. [WL-6; SYS-0003, 0004]
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