• Version 1.4 - 3/10/03 Issues addressed
  • Command & Conquer(tm) Generals




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    Version 1.5
    Issues addressed:
    1. STAT RECORDING INACCURACY: Made sure the online stats are tracked correctly. Initial disconnecting players will be tracked and wins/losses will be correctly tabulated. One note to remember: At the Disconnect Voting screen players MUST wait for the count down to finish. A player that exits this screen before the count down is done will receive a disconnect. Also, the voting button has been removed from any 2 player game Disconnect Screen.
    2. US BARRACKS EXPLOIT: Lowered the number of Rangers that appear after a US Barracks is destroyed.
    3. BUGGY MISSILE TRACKING AFTER UPGRADE: Made sure the missiles continue tracking targets after the player upgrades the Rocket Buggy.
    4. RELOADING COMANCHES, ROCKET BUGGIES: Made sure the Rocket Buggy and
    the Comanches can reload reliably.

    5. GLA FAST BUILD BUG: Fixed exploit that allowed multiple Workers to


    speed structure build times.
    6. DOUBLE PLANE WEAPONS CAUSE INCORRECT DAMAGE (All planes): Made sure that targets take damage correctly when multiple ordinances hit a target simultaneously.
    7. SOME USERS ARE SEEN IN THE WRONG GAME LOBBIES: Fixed this so that “phantom” users wouldn’t be seen in misc. lobbies.
    8. GENERAL BALANCING ISSUES:
     Bug fixed in MiG damage code where upgraded napalm did too much damage to targets.
     GLA Bomb truck health up from 220 to 250.
     Worker health up from 100 to 140.
     Tunnel Network gun damage increased from 10 per shot to 15 per shot.
     Overlord build time increased from 20 to 25 seconds.
     Scorpion Tank now builds in 10 seconds instead of 14.
     GLA Arms Dealer build up time decreased from 50 to 40 seconds (ini seconds, not game seconds.)
     Tunnel Network Build Time improved from 20 seconds to 15 seconds (ini seconds, not game seconds.)


    Version 1.4 - 3/10/03
    Issues addressed:
    - Changed the rules for disconnections. Now, only the players who disconnect from the game or physically lose their connection to the Internet are charged with a disconnect.
    - Added a new 25 second on Generals online. Now, online matches need to be played for over 25 seconds in order to record a win, loss, or disconnect. This is to discourage players from artificially bolstering their rank and stats through a dummy account.
    - Fixed occurrences of the same game appearing multiple times in the lobby. Generals now actively removes duplicate games in order to make finding and joining matches easier.
    - All the chat rooms in the custom match lobby now have their own dedicated list of active games.
    - Fixed improper disconnections from the game lobby. You should no longer see the "Lost connection to Generals online" error when your connection is still active.
    - Fixed language filter stability.
    - Added a new command line for mod developers that lets Generals run user-created content. Simply add the "-mod" command line after the generals.exe target path, followed by the name of any user-created .big file or user-created directory. The correct path would like this: "C:\Program Files\EA Games\Command and Conquer Generals\generals.exe" -mod MyGeneralsMod.big. All user-created content must be placed in the "Command and Conquer Generals Data" folder within your "c:\Documents and Settings" directory.
    - Fixed the missing artwork for the "random private" rank in Generals online.
    - Fixed the rank hack where some players appear to have a higher rank than they should.
    - Increased the allowed time for game to negotiate matching between players.
    - Fixed some instances of the "serious error" crash.
    - Added a new 4 player Multiplayer Map: Rogue Agent
    - Implemented the following balance changes:
    • Tunnel Network build speed increased from 5 seconds to 20
    seconds.
    • Marauder hit points increased from 430 to 490.
    • Stealth Fighter hit points increased from 120 to 140.
    • Explosion damage done by Chinese Nuke Tanks when they are destroyed is reduced from 25 to 10.
    • Nuke Cannon changed so it moves the same speed when damaged, not faster.
    • Aurora speed increased from 90 to 120 after it drops its bomb. Damaged speed increased from 60 to 120.

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