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EEE 500: ENGINEERING PROJECT II
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bet | 37/48 | Sana | 02.01.2024 | Hajmi | 327 Kb. | | #129611 |
Bog'liq BACHELOR OF SCIENCE ELECTRICAL ELECTRONICS ENGINEERING
Each student will be required to undertake a simple practical project involving specification, review, analysis, design, development and research. The student is presented with a real world engineering problem, and the solution to the problem must demonstrate a rigorous scientific approach, i.e. problem definition, analysis, design, construction, measurement, evaluation and communication. Students are expected to work largely on their own initiative. The duration of each project is two semesters in the fourth year of study.
Computer graphics algorithms and programming windows, viewpoints, modeling, transformations in two and three dimensions, viewing transformation and hidden surface elimination. Graphics standards for hardware and software systems. Basic principles for the design, use and understanding of interactive computer graphics system, specific input and output hardware devices and their technology, the software tabulars and programming methods for the design of a graphics package, and a survey of graphical applications as an effective means for communication. A large component of the class is the writing of a large scale program in a high level language that drives the output device, creates the models, manipulates the model or segments of the model, receives interactive input requests. Elements, principles and application of graphic design; page layout and design .Elementary colour theory & production techniques and current software applications. Applications of multimedia including DVD technology in technical and professional communication, education, marketing, and training, including authority for web pages. Hypermedia, hyperlinks, and interactive design for use in technical manuals, proposals, information kiosks, marketing presentations, resumes, and electronic information systems.
EEE 527: INTERNET APPLICATION PROGRAMMING
Scripting: CGI scripts, JavaScript, JAVA and applets. Use of a scripting language for animation, images and sound. Advanced features of Internet based programming language. Managing events and creating user interfaces and their application in Internet. Creating dynamic client server systems using tools such as JSP, JAVA servlets. Management of resources and users, Performance monitoring.
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