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Fall, 2009 cntv 345: Health Issues in Entertainment Media Section 17803r co-Instructor
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bet | 12/15 | Sana | 24.03.2021 | Hajmi | 121 Kb. | | #13454 |
NOV. 9 Class 11: Animation: Effective Entertainment and Health Combined for Children
Sesame Street excerpts
The World According to Sesame Street
Directors; Linda Goldstein Knowlton
Linda Hawkins (2006) 126 mins.
View in Class
Readings:
Cole, C. F., Richman, B. A., & Brown, S.A. (2001). The World of Sesame Street Research. . In S. Fisch, and R., Truglio (Eds.), “G” is for Growing. (pp 147-179). New Jersey: Lawrence Erlbaum.
http://www.netLibrary.com/urlapi.asp?action=summary&v=1&bookid=54801
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NOV. 16 Class 12: Interactive Games:
Health in conventional games
Guest speaker to be announced
Games designed to promote better health behavior:
Trauma Center: Under the Knife, a Nintendo DS.
http://gba.gamespy.com/Nintendo-ds/caduceus
Yourself! Fitness created as a fitness tool.
http://xbox.ign.com/articles/558/558041p1.html
Re-mission:Cancer game
Grand theft Auto
Popular entertainment games to be selected
GROUP PRESENTATIONS AND PAPER #2 – Presentation of small group creative exercises.
Each group comes up with an idea about a game, TV show, animated program, or documentary.
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Readings:
Padgett, L., Strickland, D., & Coles, C. (2006). Case study: using a virtual reality computer game to teach fire safety skills to children diagnosed with fetal alcohol syndrome. Journal of Pediatric Psychology, 31, 65-70.
Funk, J.B. (2005). Children’s exposure to violent video games and desensitization to violence. Child and Adolescent Psychiatric Clinics of North America. 14, 387-404.
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