• Playing an ESL game has a purpose to it, an outcome, and in order to play students have to say things – they have a reason to communicate
  • “Ta’limda innovativ-kreativ texnologiyalarning qo’llanilishi, neyrolingvistik dasturlashning




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    “Ta’limda innovativ-kreativ texnologiyalarning qo’llanilishi, neyrolingvistik dasturlashning 
    amaliy asoslari” mavzusidagi xalqaro konferentsiya 2021-yil, 27-dekabr

     
     
    444 
    -Scrambler is more of a puzzle type of activity that can be fun for English learners 
    as a break from traditional worksheets. Create a target word that you wish the 
    students to discover (this can be an answer to a key question as well, if you wish). 
    Use various vocabulary words that contain letters to be used in the target word.
    Then, scramble the vocabulary words so that the students must discover 
    from each scrambled word the vocabulary to go letter-by-letter in the boxes behind 
    it. The target word can then be placed in a vertical fashion using those letters from 
    the vocabulary. If you are using a key question, be sure to leave a blank so that the 
    students can re-write the target word from the boxes once they’ve discovered the 
    answers to all the scrambled words. 
    We hope these ideas and suggestions on games to teach English 
    learners have been helpful for you and that you can find a way to use them in your 
    next class. Have fun! 
    Playing an ESL game has a purpose to it, an outcome,
    and 
    in order to play students have to say things – 
    they have a reason to 
    communicate
    rather than just repeating things back mindlessly. Therefore, they 
    want to get involved because of all the activity with their classmates. Students use 
    the language all the time during the games and the communication games are 
    designed to allow everyone plenty of opportunity to practice speaking, without 
    neglecting spelling, reading and writing. 
    References
    1.Firsten, Richard, and Patricia Killian. The ELT Grammar Book. Alta Book 
    Center Publishers, 2002. Appendix
    2.Roth, Genevieve. Teaching Very Young Children. Richmond Publishing, 1998. 
    Chapter 5; Action Games. 

     



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