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4.3. The concept of the boundary method..................................................... 47Bog'liq Biznes matematika45
4.3. The concept of the boundary method..................................................... 47
Chapter 5. Game theory.
5.1. The basic concepts of game theory and their models............................
51
5.2. Mixed strategy game solution.................................................................
55
5.3. Bringing matrix games to linear programming tasks..........................
64
Chapter 6. Non-linear programming
6.1. Setting a non-linear programming task and its types ..........................
68
6.2. Constrained extremum.............................................................................
73
6.3. Lagrange multipliers method................................................................... 79
Chapter 7. Convex programming.
7.1. Derivative and gradient in direction.......................................................
89
7.2. Checking the bulge by Sylvester's method.............................................
91
7.3. Geometric interpretation of the convex programming task ................
92
Chapter 8. Interest
8.1. Accumulation in simple, complex and continuous percentages...........
95
8.2. Account rate and account equivalency..................................................
103
8.3. Accumulation in variable percentages.................................................... 108
Chapter 9. Payment flow.
9.1. Rents and their accumulation.................................................................. 111
9.2. Rent with the same absolute variability over time................................. 114
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