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0. About this readme
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bet | 5/5 | Sana | 21.03.2017 | Hajmi | 45,81 Kb. | | #924 |
*NEW* Mute Tool
*NEW* Source Linux compatibility
some minor changes.
-- Now there are 4 projects for Windows:
-- SBaGenr.exe -- plain command line utility;
-- SBaGenw.exe -- WIN32 GUI ASCII/ANSI appl;
-- SBaGenwu.exe -- same, but using only UNICODE system calls;
-- SBaGene.exe -- PPC versions for many different CPU
NOTE: SBaGenw and SBaGenwu were never planned to be separate programs; I wrote them as approaches for the PPC SBaGene, but, probably, they may be found useful for somebody.
NOTE: all the projects compile from the same code tree.
NOTE: if somebody will attempt to add for PPC SBaGene "shell extensions" (i.e. association SBaGene.exe with *.SBG-files), this probably will work incorrectly – as I don't plan this feature, I don't precisely know how to make it working under CE.
Notes on PPC application performance
As PPC resources are limited, I must forewarn on some problems. If we took a CPU like ARMV4(i) 200 MHz as a basis:
1) no problems will arise for the most complicated sessions (up to 16 channels), with background sound in WAV/RAW format.
2) when using a background MP3 or flat (non-looped) OGG file, in most cases everything will work properly assuming the SBaGen is a single application that consumes CPU resources, and the user have no attempts to interactively work with the machine. Unfortunately, the tests showed that a 200MHz CPU operation depends on the file encoding method (especially for MP3), i.e. workability is not guaranteed. Apparently, more powerful CPUs will avoid problems with MP3/non-looped OGG files.
3) playing back of looped OGG files at 200MHz CPU is impossible. This problem surely dissipates for 533MHz-up CPUs.
4) for the looped OGG files note, that SBaGen loads all the file in the memory at once, so avoid using lengthy looped OGG files.
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