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“PEDAGOGS”
international research journal ISSN Pdf ko'rish
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bet | 125/194 | Sana | 17.12.2023 | Hajmi | 5,34 Mb. | | #121843 |
Bog'liq 98-71-PB“PEDAGOGS”
international research journal ISSN:
2181-4027
_SJIF:
4.995
www.pedagoglar.uz
Volume-26, Issue-2, January - 2023
128
When using computers, pupils can watch and listen to videos,
demonstrations, dialogues, movies or cartoons in a foreign language;
It is possible to listen and watch radio broadcasts in foreign
languages and TV programs;
use of tape recorders and cassettes, which are more traditional
methods;
CD players are available.
The use of these tools will make the process of learning a foreign language
more interesting and effective for pupils.
Conclusion. In conclusion, from the foregoing, it follows that the use of modern
technologies and interactive games in teaching English make it possible to make pupils
active participants in the pedagogical process, to form and develop pupils' cognitive
activity. The use of interactive games and modern technologies contribute to the
formation of a creative, active personality capable of changing in a changing world. In
the course of preparing a lesson based on interactive forms of learning, the teacher is
faced with the task of choosing the most effective form of learning for studying a
particular topic, it opens up the possibility of combining several teaching methods to
solve a problem, which contributes to a better understanding of the material by pupils.
These can be implemented in a new way, along with modern technologies and
interactive games.
References:
1. Artamonova L.N. Igry na uroke Anliyskogo zyzyka i vo neklassnoy raboty. //
English Language, No. 4, 2008 - p. 363. Petrova L.V. Igrovye tehnologii na urokax
angliyskogo zyzyka// Angliyskiy yazyk, №11, 2008 - p.5
2. Bruce,B, Levin, J. “Roles for new technologies in language arts: inquiry,
communication, construction, and expression”, In Jenson, J, Flood, J., Lapp,
D., Squire, J.Eds. The handbook for research on teaching the language arts.
NY: Macmillan. 2001
3. Harmer J. The Practice of English Language Teaching. – London., 2001: – 64-
pages.
4. Lewis, G. (1999). Games for Children. . Oxford: Oxford University Press.
5. Tyson, A. (2000). How to Choose Games. The internet TESL Journal, Vol. VII,
No.5,, 13.
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